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- Terminator 3 pinball movie#
- Terminator 3 pinball archive#
- Terminator 3 pinball full#
- Terminator 3 pinball series#
It is well integrated into play and comes to life ant various times during the game.
Terminator 3 pinball series#
A gun on the left moves up and down and fires a ball at a series of targets on the right and is fired using the gun handle to the right of the coin door. The RPG (Rocket Propelled Grenade): It is a large back box toy and not on the playfield. There is also a battle damaged Arnold terminator head complete with flashing red eye. The top right area of the playfield contains, 3 rollovers, which in turn feed 3 bumpers. This shot is also used to start the RPG and Mystery awards when lit. Balls can be diverted to the rollovers and bumpers, right ramp or TX VUK, depending on your progress during the game.
Terminator 3 pinball full#
Loop travels up the right and around the back of the playfield although it has a diverter that means it only becomes a full loop at certain times during the game. Ramp is next and also leads back to the right flipper It is one of the tightest shots on the playfield and awards Bullet Hole, EB, Mystery, Hurry-up, Weapons and Special ramp that loops back to the right flipper. This shoots the ball down the middle towards the right flipper and is used in TX Challenge mode and others.Ī Captive Ball lane is just to the right of centre and 3 hits spell R E D for Red mode. Its left arm is part of a wire form and fed from a VUK. There is a drop target in the lane that must be downed before locking the ball that can catch out unwary players.Īt the back of the playfield is a nice shiny chrome model of the TX Terminator (the TX is a terminator terminator according to the movie). This is a tricky shot because balls that don.t make the lock the ball heads back straight down the middle. The Jackpot/ball lock is a long lane just left of centre. Ramp loops back to the left flipper and is one of two ramps used to advance security levels up to level 5 (also see combo.s) Command Centre awards once lit carry over to the next ball if not collected.Ī thin Stand-up target that lights the RPG when lit is between the command Centre and the entrance to the Left Ramp. The shots are all pretty tight so this is a game of accuracy and speed.Ĭommand Centre is a partial loop around the back of the playfield and awards: Spot Weapon, Security Level, Hurry up (5m), Video Mode, Extra Ball, Assault and final Battle. Two of the ramps turn sharply and feed the ball at speed back to the flippers. The upper playfield is interesting as the entrances to the shots are pretty much in a line about halfway down the playfield. It also fires the RPG back box toy and "kills terminators" when fired as instructed during Quick fire. By timing the ball launch you can pick from a number of useful awards (see rules). The auto ball launch is activated at the start of each ball using a gun on the front of the cabinet. These all need to be lit to start the 6th, the Final Battle. Just above and between the flippers are the usual "shoot again" lamp and 5 additional clear indicator lamps labelled Payback Time, Assault, Super Jackpot, Max Escape and RPG. Hitting each target scores 10K and hitting all three lights the relevant feature. The left target bank is the Kick Back targets and the RPG targets are on the right. It has two flippers and the usual in-lanes and out-lanes and a bank of 3 stand-up targets left and right just above the respective out-lanes. The lower playing area is pretty standard and looks very much like one of Steve Ritchie's previous game The Getaway, High Speed 2. The playfield is standard width a 2-flipper fan layout. The playfield also has a metal plate finish, the metallic terminator models and all metal ramps. The playfield and back box are dominated by the colour red. The cabinet has a gun metal grey plate finish, it has the gun handle attached to the front of the cabinet. T3 has a dominant robust metal appearance. Mechanics by: John Rotharmel, Ray Tanzer, Steve Ritchie It also has a unique back-box gun game called the RPG, which stands for Rocket Propelled Grenade.ĭots/Animation by: Mark Galvez, Kurt Andersen
Terminator 3 pinball movie#
T3 is an all action movie and the pinball is also action packed. The game has much in common with his earlier, highly successful Terminator 2, which was built by Williams in the early 90s. Stern's T3 marked the return of Steve Ritchie to Pinball design after a 7 year break. Calculation of scores and awards of more modern games is difficult because there are many stacking strategies and multipliers but I hope to have captured the main points of the game. This rule sheet is very much work in progress so any updates are welcome.
Terminator 3 pinball archive#
Pinball Archive Rule Sheet: Terminator 3: Rise of the Machines